Full cycle game studio

Firevolt is a full-cycle game development studio offering art, design, coding, 
co-development for PC and console games
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Our Playbook
about us

We help developers and publishers  
launch and scale games through a predictable production pipeline, deep expertise and creative approach

our services
team experience
AAA quality production

Firevolt is powered by industry veterans 
with backgrounds on titles like Crysis, Far Cry, Warface, World of Tanks and many more.

With deep AAA experience, our team brings high production standards and expertise to every stage of development, delivering high-quality, large-scale games for PC and consoles.

cooperation

Our cooperation model includes several ready-made plans that implement various customer goals and interaction methods.

We perform a specific task or deliverable, with no creative control or IP ownership.
Scope

well-defined, e.g. 3D models, level design, porting, VFX, UI

Payment

fixed fee or hourly/day rate (non-revenue based)

Creative input

minimal, exact following of client’s specifications

We work as a partner on game development, often across multiple disciplines (design, programming, art), with shared responsibilities and sometimes shared revenue or IP.
Scope

ongoing or full feature / module development; not isolated tasks

Payment

milestone-based; sometimes includes bonuses or rev-share

Creative input

moderate to high - may influence gameplay, tools, or design

Examples

helping deliver entire multiplayer systems, AI modules, or level packs

We build a full game for a brand that releases it under their name.
Scope

full game or system development, including art, design, and tech

Payment

fixed project fee or per-unit licensing fee

Creative input

limited - the product must match the client’s specifications and brand guidelines

Examples

branded games for movies, gamified training apps or educational games

We provide ongoing development, content updates, and system maintenance for live games.
Scope

bug fixing, content drops, balance patches, seasonal events, feature updates

Payment

monthly retainer, support contract, or % of live revenue

Examples

ongoing support for an RPG (e.g., events, banners, balance), or updates for a live PC shooter

We reduce an upfront fee in exchange for revenue share after release.
Scope

varies: may include co-design, dev support, or even full production

Payment

small fixed fee + % of sales/profit

Examples

creating a combat systems and UI for a game, porting to / from consoles

We combine elements of different models (e.g. co-dev + royalty, outsourcing + LiveOps) to suit the project’s needs. This approach provides flexibility in both financial structure and task ownership, depending on priorities like time-to-market, budget constraints, or shared risk.
Scope

flexible - from feature development and full production to ongoing support. May span multiple phases (prototype → full game → post-launch services)

Payment

mixed - may include upfront fees, milestone payments, retainers, and royalty percentages

Creative input

medium to high, depending on involvement

Examples

co-development with reduced fee + royalties, porting + post-launch LiveOps

contacts
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to start the game!
FIREVOLT ENTERTAINMENT FZCO